Just one more blog with python and TCL snippets that I use frequently in Nuke. More can be found on my github:
To remove all knobChanged, updateUI, autolabel callbacks from a nuke script:
[n.knob('knobChanged').setValue(None) for n in nuke.allNodes(recurseGroups=True)]
[n.knob('updateUI').setValue(None) for n in nuke.allNodes(recurseGroups=True)]
[n.knob('autolabel').setValue(None) for n in nuke.allNodes(recurseGroups=True)]
To get the session node id (e.g. node019b423b). Replace node_full_name with something like root.Group1.Group3.Grade2
As a part of the ongoing CGSociety Matte Painting Challenges, I’ve put together a DMP of “Barlangis”, a gigantic underground industrial mining complex. Had a lot of fun with this one!
Decided to keep a log of useful Maya MELscripts & settings I’ve collected from all over the web!
Camera Switching scripts http://forums.cgsociety.org/archive/index.php/t-983953.html
Wireframe Toggle On/Off (Useful for previewing surfaces on selected objects)
Reload All Textures in scene
Align Pivot to Central Base of object
Toggle Between OS and QT Import/Export Dialog Window (Useful if Maya’s Dialog Runs Slow!)
Toggle Isolate Select Script
Set Selected Objects’ Normal Angles to 45
I’ve been taking part in some DMP challenges over on CGSociety. The first, “Monolithic City”, I haven’t completed yet, but here are the latest concept and Matte WIP:
That was August. September’s was “Ancient Walled Kingdom”.
Now it’s October and the theme is Barlangis, an abandoned industrial mining city on the edge of nowhere.
A friend of mine, Luca Pisanu, suggested I try some very quick composition studies to warm up my brain in the morning. The first of many!